computer graphics
In the real world, balls bounce and water splashes because of the laws of physics. In computer games, a physics engine ensures the virtual world behaves realistically. Mathematician and computer programmer Nick Gray tells us about playing God in a virtual world.
Plus went to see members of Norman Foster's group of architects to learn about the maths behind architecture.
Computer generated movies and electronic games: Joan Lasenby tells us about the mathematics and engineering behind them.
If you've ever redecorated a bathroom, you'll know that there are only so many ways in which you can tile a flat plane. But once you move into the curved world of hyperbolic geometry, possibilities become endless and the most amazing fractal structures ensue. Caroline Series and David Wright give a short introduction to the maths behind their beautiful images.
Computer-generated art is on the rise, and with it comes a further blurring of the boundaries between maths and art. Lewis Dartnell looks at some stunning examples.
Digital weight loss for Shrek and his virtual 3D buddies!




