computer animation
In the real world, balls bounce and water splashes because of the laws of physics. In computer games, a physics engine ensures the virtual world behaves realistically. Mathematician and computer programmer Nick Gray tells us about playing God in a virtual world.
Computer generated movies and electronic games: Joan Lasenby tells us about the mathematics and engineering behind them.
Plus went to see members of Norman Foster's group of architects to learn about the maths behind architecture.
If you've ever watched a flock of birds flying at dusk, or a school of fish reacting to a predator, you'll have been amazed by their perfectly choreographed moves. Yet, complex as this behaviour may seem, it's not all that hard to model it on a computer. Lewis Dartnell presents a hands-on guide for creating your own simulations — no previous experience necessary.
Lewis Dartnell turns the universe into a matrix to model traffic, forest fires and sprawling cities.
Digital weight loss for Shrek and his virtual 3D buddies!




